In Which there is Intrigue

Common Room
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The common room of the princes’ suite is a broad semicircle, the northwest half
of the top level of the royal tower. It is not a particularly large room, but
the high ceiling gives it a spacious feeling, and three tall windows in the
precise center of the curving outer wall let in sunlight and a view of
Archenland’s northern mountain range. The walls are the same warm red stone as
the rest of the castle, and thick carpets in dark gold cover the floor. The
furniture is velvet and richly carved oak that looks very old, but well-loved
and comfortable, and large squashy cushions are scattered about in abundance. A
squat black four-legged stove in the middle of the southeast wall provides heat
to the room.

A door to the southwest that can be left open on nice days leads outside to the
queen’s garden, and another directly across leads out to the third level
corridor. Matching doors in the southeast wall on either side of the stove lead
into the princes’ private chambers, and a narrow staircase curves down the
outer wall to the king’s chamber beneath.
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At first glance, the princes’ tower looks empty, but for the scattered accoutrements the two young royals seem incapable of dropping into the large trunks designated for the purpose of keeping the floors moderately clear. A closer examination of the room, however, reveals a large, moving lump under one of the carpets, and two adolescent legs extend there from.

The door opens noiselessly, and Lune pokes his head into the tower room. He glances around with mild curiosity and steps inside, closing the door behind him with a quiet ‘snick’ that might not be very audible to, say, somebody underneath a carpet. He bends and picks up a wooden practice sword from where it lies next to a chair, only then catching sight of the lump.

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In Which a Pardon is Given

Great Chamber
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You stand in the great chamber, which serves King Lune and Queen Stellina as a
place for entertaining small groups, or dining alone together. There is a
large stonework fireplace and several comfortable looking chairs and couches.

At one end of the room is a small dining table with two chairs upholstered in
violet velvet. The wooden floor is covered in an ornate woven rug. A carved
door leads into the Royal Quarters, and another to Nobles’ Quarters corridor.
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Colin enters the Great Chamber with Lord Cole at his side, following one of the king’s servants. The servant announces the two and he bows low in greeting to the king.

Lune sits in one of the deep chairs on one side of the fireplace, which is well stoked and providing light and warmth to the chamber. He rises as his nephews are announced and approaches to greet them. “Lord Chancellor, Sir Colin.”

Cole bows low as the King approaches, a soft smile on his face. “Your Majesty. ”

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In Which Diplomatic Discussions are Begun

Council Chamber
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You stand in the Council Chamber of Anvard. Here King Lune discusses policy
with his advisors, entertains visiting ambassadors, and hosts small dinner
parties. The room is cozier than the Great Hall, and circular in shape. Fine
tapestries are hung on the walls, interspersed with the coats of arms of
various noble households. In the center of the room is a beautiful round
table, with ornately carved legs ended in lion’s claws, and a surface of
inlaid wood. Clearly, aside from more practical purposes, this is a room fit
to entertain people who need impressing.
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Lune sits at the round table, still surrounded by the detritus of his last meeting. He stacks up several pieces of paper covered in lists and figures and hands them off to a servant, then rubs his eyes.

A servant enters the council chamber and, after bowing respectfully announces that the Prince Roshan about to arrive, leaving after his announcement. It is only a few moments after this that the Prince himself arrives, bowing in the manner appropriate from one royal to another.

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In Which a Fire is Put Out

Outer Ward
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You stand in the busy outer ward of Castle Anvard, full of people seeing to the
needs of king and kingdom. There are market stalls along the outer wall,
bustling with merchants and shoppers. Grooms work in the stables, tending to
the horses there, and you hear the occasional bark of a dog from the kennels.
The sounds of hammer hitting iron rings out from the blacksmith shop. There are
stairs leading to the gate towers on the northern and southern corners of the
outer curtain. To the east is the outer gatehouse, and the road leading into
the realm of Archenland, and to the west another gate, leading to the inner
gatehouse, the inner ward, and the main keep of Anvard.
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Avery turns around and waves toward the gate. “Het Noorden. Cole and Tyren have gone. Go, go!”

Colin nods and departs through the gates.

Lune strides through the ward toward the gatehouse, leading a group of his personal guard. His face is grim.

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In Which an Embassy Arrives

Inner Ward of Anvard
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You stand in the Inner Ward of Anvard. The ground is hard-packed earth, and it is open to the sky above. Wonderful aromas come wafting out from the Kitchen to the south, near the well. Huge, impressive, intricately carved doors lead to the Great Hall. Staff hurry about, in and out of their quarters, serving the Great Hall and the Council Chamber. A quieter corridor to the northeast leads to the library and schoolroom. Noble lords and ladies also pass through, walking towards their quarters seeing to other business. A guarded gatehouse to the east stands between the inner and outer wards. Two stairways line the curtain wall, climbing to the upper reaches of the castle.
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Lune, with a formal grouping of his personal guard and several members of the court standing behind him, listens to the horns from the front gate signalling the Calormene embassy’s arrival. His face is solemn and attentive, but there is nothing of apprehension in his stance.

The retinue that arrives through the gate is a small one. Accompanied by their castle guard escort are members of the Prince’s own personal guard who stand in front and behind a litter that is being carried by a few slaves. As they approach the waiting court, the litter is lowered and the Prince himself steps out.

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In Which Further Explanation Is Given

To his royal Majesty, King Lune of Archenland,

I approached Lanisen earlier this evening to see if there were perhaps more details that I had not learned from Sir Colin. Unfortunately, between his duty and mine, I have been unable to rectify the situation between us. I will do so at the first available opportunity. After discussing the events briefly with Lanisen, I found that his story and Aaron’s story where similar at the start. Aaron entered the kennels and started an inappropriate conversation, then touched Lanisen’s shoulder. He had upset Lanisen with his inquiries, naturally. I let Lanisen know those were out of place and that I conveyed such sentiments to Aaron. Whatever the young man did is no longer an issue, and I have made it clear any vicious rumors or unwarranted inquires are to be brought to my attention so I can deal with it properly. However, I digress. Continue reading

In Which a Report is Made

To his royal Majesty, King Lune of Archenland,

I have written this report to summarize an incident that occurred yesterday toward evening in the Kennels. I was summoned by Guardsman Haft and found that the man Aaron, who has had multiple complaints against him, was in the Kennels with Guardswoman Megren and Lanisen making a fuss. He claimed that Lanisen had pulled a dagger on him. Lord Darrin accompanied my to the situation. I proceeded to question Aaron about the events, as my experiences with Lanisen and what the other guards told me led me to believe that Lanisen had been a target of harassment-or at the very least, bullied. It was explained that Aaron had ‘in a chat’ brought up the unsavory details of Lanisen’s past and then tried to pat Lanisen on the shoulder. When Aaron was at the door, he saw that Lanisen had pulled out a dagger. The way Aaron explained it made it clear he was trying to cause trouble for the poor young man. Continue reading

In Which Correction is Given

Council Chamber
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You stand in the Council Chamber of Anvard. Here King Lune discusses policy
with his advisors, entertains visiting ambassadors, and hosts small dinner
parties. The room is cozier than the Great Hall, and circular in shape. Fine
tapestries are hung on the walls, interspersed with the coats of arms of
various noble households. In the center of the room is a beautiful round
table, with ornately carved legs ended in lion’s claws, and a surface of
inlaid wood. Clearly, aside from more practical purposes, this is a room fit
to entertain people who need impressing.
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Word is brought to Haft that King Lune wishes to speak with him in the council chamber of Anvard.

Lune sits at the table with a stack of parchment before him. He is speaking with one of the castle scribes who stands at his side, holding a document out where the king can see what is written upon it. Continue reading

In Which Fears Are Allayed

Outer Ward
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You stand in the busy outer ward of Castle Anvard, full of people seeing to the
needs of king and kingdom. There are market stalls along the outer wall,
bustling with merchants and shoppers. Grooms work in the stables, tending to
the horses there, and you hear the occasional bark of a dog from the kennels.
The sounds of hammer hitting iron rings out from the blacksmith shop. There are
stairs leading to the gate towers on the northern and southern corners of the
outer curtain. To the east is the outer gatehouse, and the road leading into
the realm of Archenland, and to the west another gate, leading to the inner
gatehouse, the inner ward, and the main keep of Anvard.
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Haft enters through the Outer Gatehouse, looking a little worse for the wear.

Lune passes through the outer ward early in the evening, moving toward the kennels. He is coming from the direction of the inner gatehouse. Continue reading

In Which Lune Answers the Wrong Question

King Lune’s Study
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You stand in King Lune’s private Study. The wooden floor is accented by a
woven rug. There is a large desk, stacked high with maps, treatices, and
reports, along with ink and quills. Behind the desk is a comfortable looking
leather chair. A fireplace warms the room, and windows are cut into the
circular wall, facing all directions, allowing King Lune to survey his
kingdom. Between the windows are beautiful wooden bookshelves.
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Lune is alone in his study, which is brightly lit by the brilliant winter sunlight streaming in the windows. He is catching up on his correspondence at his desk, which has been pulled near the fireplace.

Cor appears in the doorway where he waits quietly, his hands gathered behind his back. His eyes very quickly begin to wander.

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